About This ContentA Goblin team's game plan owes much more to hope than potential. Goblins make quite good catchers because they are small and agile, but the art of throwing is sadly lost to them. While the chances of them blocking anything larger than a Halfling are remote, this never seems to bother Goblin players and the use of a particularly devious secret weapon will even allow a Goblin team to win a match.STRENGTHS Goblins are agile but their real strength lays in their deviousness. They are true masters in the art of violating rules and will use illegal weapons like chainsaws or giant ball and chains, blows below the belt and fouling. WEAKNESSES Cheating aside, Goblins are not very efficient at anything. They don't move particularly fast, they are very weak and are usually injured or killed during the gameā¦and sometimes due to their own fault (handling a chainsaw can be dangerous). Their bad habit of cheating might also annoy referees who may ask them to leave the field! BIG GUY: THE TROLL b4d347fde0
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Don't play goblins to win. Any players you have left the second drive, whether that is because your secret weapons are sent off or your goblins are injured are really hard to deal with. Your goblins are weak, extremely fragile and rely on the dodge skull to move. Pogoers are just goblins with an extra MA, Leap and Very Long Legs and the last non-secret weapon you have is the troll. Very Stupid and Loner. Yet they're still the only thing that will be left on the pitch if you're unlucky.
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